Heyo! So I'm not very knowledgeable with javascript/ruby, and even less so in regards to RPG Maker internals, so I was hoping someone might be interested in developing an idea I have for a battle system. I've prototyped it up in another engine so I can show you exactly how it works, and even share the code. It's written in Lua, but you might be able to translate a large portion of it to JS which could help expedite things. I have access to MV and Ace, and I'm happy to use either one honestly.
If anyone is interested in finding out more about it and working on the idea, feel free to reach out to me on discord (poltergasm.official).
Here's a clip of my prototype. It uses tertominos as skills and you insert them on the 3x3 grid in order to damage/debuff enemies. In this example, I have 2 vertical blocks that steal armor temporarily, 1 L shape block that deals 1 damage per cell, 1 diagonal shaped block that deals 2 damage per cell and a single block that steals life from a monster. Obviously in RPG Maker you could make use of the skills database for all this stuff. Perhaps each skill could have a note with
<tetrisPattern> 0,0;0,1;1,1 </tetrisPattern> to denote the initial shape. It makes for a very unique, interesting and strategic battle system imho.
Cheers!
- Polter