Thanks!
Kryptoid98
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Wow, to be honest I wasnt even sure if the game was going to be fun or not lol.
The clashing graphics are def just a result of me not being a artist and just going with what I could find for a prototype. A full version would never use Diablo 2 graphics and sound lol :P
Right now unfortunetly it is going to be a bit of a struggle to find time to continue this game as Im currently in full development of another game for playdate, but considering the good reception I may see what I can do to get it back on my plate in the nearish future!
I had some ideas for the crank outside of rotating the item, so thats why I hadnt gotten around to implementing that.
Thanks for all the input!
As it stands this is just a prototype idea, i actually wasnt sure if it was even fun enough to continue development of lol.
Since this is just a prototype and im not a artist I just kind of went with what I could find, a full version def would not have diablo 2 items and music :P
A full version would def have interactivity with the knight, but ya I would need to be careful to not get to close to Inventory Hero as thats already a good game.
I had some ideas for the crank outside of rotating the item, so thats why I hadnt gotten around to implementing that.
Hey sorry for the late reply. Currently this is the finished game, theres always a chance for more monsters but atm there are no plans for such. Unfortunetly im not the person who makes the monster's so its not as easy for me to add in more. You would not want to see the terrible looking monsters my coder self would make haha
They said it feels 'somewhat incomplete and lacks depth'.
So i'm hoping that the 1.1 update will fix that, but its already pretty close to a 1:1 original vpet game. I'm not sure what else I can add to make it more 'complete'.
I did give instructions in the submission about the nature of the game and how to test it, but maybe I was not clear enough.
Hey there! Sorry for the late reply. You are correct, the game keeps track of time even when the game is closed.
I am actually looking to add that exact feature in my 1.1 update, for that exact reason :D
So in my testing it was anywhere from 14-20 hours. It'll never give you the battery life of just having the playdate suspended, but I run at a very low limited frame rate, and do updates very infrequently. I tried a good amount of other methods but they ended up adding little to no extra battery life for what was being given up, and in some cases used more battery.
Oh wow, great feedback! :)
So funnily enough half of what you said I had slated for this game but ended up shelving for a second more complex pet game later once I got further along and realized how much work it was lol. This game definetly ended up being very much a tamagachi original omage.
Some thing's I left for the user to figure out like the original, but it also seems that its just as confusing now as than. I can do some extra things to show what the monster currently wants.
Honestly I like pretty much everything you said, I just gotta think on how and if I can make it possible.
Not pets for the pet, or marriage though. My codebase just can't support that and I need some extra cash to buy the new tamagachis to study lol!
Stay posted, I will be making a post on reddit and here in the next weekish or less going over everything I plan to add, or already added for the next update.
Unlockables is something I had in my list from the beginning but just couldn’t figure out how I’d work it in while maintaining the old school look and feel. I opted that I would have unlockables in my next pet game.
Doing the mini game perfectly maxing hearts I really really love. That may be what I do. I only had the digimin 20th anniversary and X. That’s a cool feature.
Hello, and thanks for the feedback! :)
- I was considering a pause function like in the digimon X v-pets. I will add it to the list of possible updates. As someone who had to test like 20 different 90's vpets to make this game. I feel ya lol.
- I think your just dealing with the baby phase. The baby phase lasts one hour and is intended to trigger things very frequeuntly as a teaching moment. After you evolve to child, you instantly go up to 45min+ between times aheart drops, and longer for poops. After that evolutions from child should generally just get better and better up to 90min(if you do best care), and then much lower if you neglect your pet. I studied tamagachi very hard to see how they did it.
TLDR: After baby phase it should become the idle game you expect.
- I will consider a faster way to increase hearts, but this is pretty intentional as even losing a mini game is still beneficial to hidden health.
- I love the digimon battles, but I would probably make a seperate vpet game if I were to add that. I know theres alot of people who wouldnt want the battles aswell, and I wouldnt want to force it on people who don't want it. I had to make this decision a bunch as I kept wanting to put in chao and monster rancher stuff aswell lol.
I'm currently working on a first update, so stay tuned. As well as added instructions on itch (and prolly a pdf) that explain baby/evolution/death and the evolution chart.
Thanks so much :D
Mini Monster should triple beep at you when it reaches 0 hunger, 0 happy, when it poops, when it needs discipline and when it falls asleep. I tried to avoid having it beep every hunger/happy heart as it got a bit excessive, and in my studies the original virtual pets worked the same way. I will add beeps per heart loss as a possible update addition.