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Thursday Garreau

249
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A member registered Jan 22, 2019 · View creator page →

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Recent community posts

This is miles outside of my normal wheelhouse, but still one of the coolest indie projects I've ever read. Absolutely killer work!

Killer work!

Can't wait for this!

Thank you so much! There's two other 199X sister games, if you haven't already seen <3

very exciting stuff, can't wait to tuck in!! interesting that this is 1400 and Golden Age was 14XX... the plot thickens!

Exactly right, sorry for the confusion! 

Any chance of some more community copies? This one looks lovely!

backed this and absolutely adore it! definitely going in the heavy rotation of Mothership ports-of-call alongside the greats <3

Excited to hear! I similarly dread all the math-y bits of dev and playtesting, especially prices!

For the power level/survivability thing, it could be as simple as providing a few possible tiers play can begin at? 

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i'm so glad you like HARDCASE! and i definitely have some ideas rattling around for Heroic Chivalry still - it'll show up in the final TRUTHSEEKER doc as a new Island, at the very least!

framing this one for pride of place on my wall <3

On a first skim, this is absolutely fascinating - can't wait to give it the deep dive it deserves!

I apologize - I think I was fully looking at a different Lost Transmission, my bad!

Hey, this is great! I'd love to run it someday; killer work nailing this theme.


One small edit note: the Rewards section seems to have some copied text from another Mystery/an older version?

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This is the first Wild Words game to grip me. It has an incredibly voice and vision from page 1, the character options are all exciting, and the visuals/layout are SPECTACULAR!

My only complaint on a first skim is that pages 16/17 are barely legible unless I zoom very far in, but I'm very excited for the full release!

this is spectacular! feels akin to what i like about Bluebeard's Bride, but crunched down into a tidy 24XX package <3

this is a delight, really novel 24XX work!

this is really fun 24XX stuff!

Played a one-shot today and had a ton of fun! My Moat Knight's magic shovel was a real joy to try and find a use for, and our Company put down the threat of a nearby ogre with an alligator's aid. Surreal chivalric delight!

so SO good already

Really amazing work!

Congratulations on the new version, wow!!

i'm so glad it works!! <3

thanks so much <3

Getting to playtest Daybreak was an absolute joy - thank you for such a fun toybox! My favorite game is even better with it.

Megastructure sounds *very* cool!

this is really spectacular work!

Fun game! I played a skirmish mode playthrough and got very lucky - 6 victory points, 2 defeat points.

I have only one question: how are Reinforcements meant to work? Does "twice per battle" mean per playthrough or per Conflict? I wound up not using the mechanic at all.

Very cool, thank you so much!

This page mentions 'Fall of the Red Planet,' but I can't find that anywhere else online - what is it?

Glad to hear! The combination of the term with a German-named manufacturer definitely raised an eyebrow.

Is the Black Sun named for the Nazi symbol, or is that just an unhappy coincidence?

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I would absolutely fiend for some more downtime-y nonsense for this game... but I also love how clean it currently is, so maybe that's over-egging the pudding.

I should properly say on this page, too: I *adore* HARDPLACE, and consider it a must-have for my game <3

I'm stupid for waiting so long to read this - it's *awesome.* Definitely cannot wait to see more of it, and to play with some similar ideas myself! Thank you for making such a cool toy <3

The game that turned me into a game designer *and* sparked my first lesbian relationship <3

I've treasured this for Brave Sparrow and Good Bones for years - thank you!

Absolutely *adore* this little hellhole <3

reviews are a big help, if you like the game <3