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ultravision

68
Posts
5
Followers
296
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A member registered Apr 29, 2023

Recent community posts

Not big into the puzzle plat-former, but fairly cute and not too hard. Good voice acting. The mesh optimizer is something everyone should be using. I can't tell you how many times a game loses frames in just a few areas, because nothing has been optimized for animations.

Current build is a little too underdeveloped. Will keep an eye on it and change rating later.

Not bad, but very slow. Really need to increase the text speed and adjust the controls. The movement had me going all over the place, which further slowed down progress. Cute style reminded me of ps1 games.

Okay first try at a plat-former style game. Using "M" to enter the game and "N" for double jump was a little odd. The map screen could be done in a different style too. Just little stuff.

Not super into these types of games, but it was well made. Cute Halloween theme, nice music, fire fly and bat affects. Didn't have any trouble running.

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Good game. All the informational stuff you wrote on this page could be added into the game as little pop ups or something. The fact that the key is in the second level of the yard could be stated at the bottom of the yard screen. Everything could be expanded upon like more items, further stat increased, larger garden with more variety and stuff found in the yard. Unused moves could cause extra healing.

Only big concern was the yard ran funny. The movement was slow, the keyboard commands only worked part of the time and if you hit the on screen buttons to quickly they would use moves but not actually move the character.

Cute little game. Good first try. Felt like one of the early flash games that were on newgrounds in the early 2000's.

Nice feel and neat little story. Normal small problems Got stuck a few times on the boards you walk across. The exit button didn't work on the note about finding trees and having an ax, so it just stayed up. Frame rate dropped a few times, but would bounce right back.

Nice and simple first look at a game. Like one of those one level demos you used to get on play station discs.

Good first try, definitely shows promise. Could use sound, the lock picking button didn't react as fast as it could have and didn't function at all after the first time opening something.

Great first try.  I kind of like games with the older looking simple graphics. No sound problem, controls worked fine and lighting was well done.

In small screen and full screen wouldn't pick up my mouse correctly. I couldn't look all the way around. This is a problem with Godot, but there are some threads about fixing it just google it. Really good first look for this. I'll follow your account, hoping for a bigger demo soon.

Good to see some writing. Could increase movement speed or shrink the map. I sometimes had trouble telling if I was getting closer to things. All your stuff is starting to feel like levels of "Hypnagogia" that are not connected yet. If you don't know that game it's free on here and a good play.

Good to see you experimenting with water and fire mechanics. Got stuck a few times on low spots or edges and the lighting from the fire was all over the play, but good try. Flooded levels are rather interesting, but not utilized much unless the game is already water based.

Better movement than some of the others, but the jump was a little too much and the mouse sensitivity was a little low. All your current stuff seems to be maps or levels from the same game, just not connected yet.

Couldn't really figure out what I was suppose to to be doing, but still really neat. The movement speed could be brought up of better yet you could add the moon jump from Sand Hill Shores.

Not your fault, time constraint and all that. I think a lot of people recently changed to HDRP, because I've seen several games in the last week that have crazy motion blur and light streaking. Minor visual affects are probably very low on the list of concerns. Could definitely be turned into a larger game with many paths to take and different things to see, leading up to basically the same ending. Sort of giving you the "illusion of choice" situation that they had at the beginning of bio-shock infinite.  

Remember kids, don't do drugs or you'll see stuff like this. Felt like a fever dream and I kind of liked it. Some of the keys didn't disappear when you interacted with them, but it seemed to count as you picking them up. All the doors took two clicks to open, never opening on the first try. Just basic early game quirks. Also I like the moon jumps for getting around. It's just fun.

Really like the look and macabre feel. The game play needs some refinement and options. Just make it turn based with cooldown being turns and add more cards. Boom better game. Also may want to tell people that the mouse wheel is what moves the screen in Deck viewer, I thought the game bugged for a minute.

Very nice style and premise. Mix of simple game mechanics and complex setting. Motion blur was way too high and gave me a headache looking at it.

Please just turn off the motion blur. I quit playing in two minutes, because I couldn't see anything. An options menu for mouse sensitivity, gamma, sound and toggle motion blur are always a good choice. Might want to change the collision on items, or git rid of nonessential interactive items. You can get stuck on useless junk that you moved on accident, because you don't have a reticle.

Froze on start up, every time I tried it. Does this use the Godot engine?  I know Godot hates some of the drivers for some graphics cards.

Since it's still being worked on I will not give it a rating, because it would be pretty bad. The mouse sensitivity should be set at a functional level from the start, around 1/3 worked for me. The Esc key should bring up the options menu and no game should every need to be closed using Alt+F4. Also highlighting intractable item when near them helps (like the light switches). Also I can't tell if there is sound or not. Will follow.

Gave me a header error when extracting, would not open the game at all.  Could be a file problem, could be an itch.io download problem. I don't know.

Will follow for future updates. Holding back on giving a rating yet, because it's still an early build. Needs a rebuild on the control system, it's just not intuitive or responsive, makes the game feel very clunky. Messing with the resolution just makes the menu blurry, but I can't tell any difference in game. Kind of lags when you look at too many moving plants, especially when fighting a group of enemies.  All normal problems to be ironed out at later updates.

skelebros and chill build. sent "you suck" to developer and got back "guess so".  I laughed a little harder than I should have.

Fun little game. Took me a few tries to understand what some of the items really did.

Final score of my first win. 6018

Nice art on basically everything. Backgrounds, characters, enemies and even items. Sound and music where appropriate for the scenes. Could get a little wordy at times and could have used a few more active chooses/options at some scenes. If you're into interactive stories or point and click games it's fairly good.

Might need to re-up this one I think the file is corrupted or missing some info. I only got it to extract after renaming it with .zip at the end and then it gave me a weird message about it not being able to play.

Good beta. I suggest you turn down or off the motion blur. Wasn't very impressed with the enemy, maybe tweak the AI or change its collision with items. Since this is an early version those are not big deals.

Gave me a header error when extracting, a system error when playing the first time and the mouse would not work in the actual game, but worked fine in the menu. I'm running was better than the recommended requirement. I've had similar problems with some other games, but can't remember what game engine that they used.

Will not run. Says I need C++, which I have. I even updated and checked my drivers, but it didn't matter.

Reminded me of playing Ancient Domain of Mystery when I was a kid.

An account called Retro Games re-posted this about a month ago. Is that legitimate or not? It looks like an account that just posts random games from around the web. 

I agree with the slow down. A recipe guide pop-up on the side would also be nice.

Me: Please...............cuteness..........too much...........can't handle.

NomnomNami: "MORE CUTENESS"

Me: Mercy............ please.

Great. I will follow you on here and wait for the update. Sorry I don't have a twitter/facebook/reddit or any of that other social media stuff and never will. You could say I'm very "anti-social".

Got it. Could use some sort of a message system that tells you expressly what it is doing. If you tripled the number of cards and gave the enemy there own deck instead of just damage this would be a really great game.

Weird, but I liked it.